Thursday, 16 October 2025

Episode #1 – The MacKenzie House Showdown

 The first episode in the latest run through of a (very much expanded, due to its unintelligible plotlines..) ‘Shadows of Yog Sothoth’, with the players from the Wednesday Night Bunker. There are scenarios from other older supplements, and even some ‘made up crap’ in the context of this campaign. If it suddenly ends, you know that the players have en masse, taken the ‘Keeper of Arcane Lore’ out back and beat him with bricks…

Dramatis Personae

Professor Wolgang Schmidt (not used to hide his true surname: Von Junzt, definitely not, honest) – ex German officer from the trenches of France, now the doyenne of English Archaeology through means not altogether wholesome.

Cameron McDaid – the English officer who took him prisoner at the end of the war, now his great friend, and an artist, with a penchant for chemical cocktails of explosive import.

 

Sinead Maguire – Irish explosives expert fleeing after the civil war, and on the run… (sensing a theme). App7, due to an 'accident' in the past. 
 
John MacLeòid - A Scottish Private Investigator, contracted to catch the Maguire woman, by organisation(s) unknown.

Wolfgang and Cameron attend the London funeral of Willard Gibson, a noted palaeontologist found murdered at Gregor, near Inverness, in Scotland.

They comfort his daughter Elaine, a student at the London university, who gives the men letters she had received from her father, having asked for Schmidt’s help. They undertake to accompany her north to determine what happened at Loch Feinn, as information from the authorities is sparse. She advises that her father had asked if Wolfgang could find a copy of ‘Unspeakable Cults’ from the university library, which he dutifully ‘borrows’ with McDaid running interference.

Meanwhile, McCleod is closing in on Maguire in the remote Scottish village of Gregor, north of Inverness. He is at Inverness station when he bumps into his old friend McDade, and the Wolfgang party…

They head north, opting to check the guest house and room where Willard Gibson stayed…Erma McKenzie (who runs a fine boarding house), welcomes them, informing them (1) they should not waken her enormous, drunk and sleeping husband currently occupying the entire lounge, and (2) an Irish woman is in Willard’s old room currently.

Maguire, over-hearing the whole thing, grabs her gear, and the notebook she found in the room, and leaves via the window, escaping into the street below…

Using her superb disguise still, she opts to return dressed as a bloke – hoping to spring a trap. At the top of the stairs, McLeod ‘s eyes narrow, as he recognises his prey at the door, despite best disguise…

 



 End of Part One

3 comments:

  1. This is all looking pretty unspeakable - I like it 👍

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    Replies
    1. Thanks Jack. It will prompt me to complete a weekly update, as all descends into madness. I remain intrigued that we got into an entire side quest involving a notebook which brings the disparate party members together. I just hope they don't end up killing each other by session 2 :)

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    2. The occasional back-stabbing adventurer might be nice...
      It is extraordinary where things go when there's more than one crazy imagination involved in a game!

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