Having acquired the 'purple stone of doom', the party explore the rest of the cavern, finding a giant spider guarding the exit ...seemingly infected by the purple stone of dooom in some manner (it can't be good). In bad shape, the party make for the spiral staircase in the hope of outrunning it, though 'mad Bjorn', with very few hit points left, decides to jump madly from the stairs onto it as it scuttles about in thick webs...eventually killing it.
![]() |
| Kicking the door in...uhh the webs in |
![]() |
| Scuttler hangs about in the roof after each attack (the jar came in handy again) |
![]() |
Bjorn tears the spider a new web hole...
|
The dryads are upset, but obviously under the malign influence of something more powerful.
After travelling deeper into the forest, and narrowly avoiding a nest of spiders, they emerge into a small clearing, dominated by a three storey tiered and fortified tower, imposing in its obsidian majesty - and seemingly with a griffin either stuck, or imprisoned on top. They knock the door, though the dryads seem to gain easy entry, as a metal golem appears asking the characters what they desire.
As the characters state that they want to hand over the stone, they are informed that 'Lady Morgana will see them now' ...predictably, the dryads bugger off.
They start up the spiral staircase, shrouded in magical darkness, realising (with damage from a nearby warning statue) that spells do not work on this floor...Another floor, with a tame (for the moment) Otyugh hiding in the corner ready to strike...and they are presented with 3 stones in place in a statue, and a gap for a 4th. Obligingly, Jeralt the paladin places the purple stone...and immediately falls under the charm of Lady Morgana, who is also obligingly, just up the stairs.
The party emerge into her private chamber, and are invited to sit and eat, drink, though they hear both Otyugh and Steel Golem..making their way up.
![]() |
'Oh I have just made tea? One lump or two?
|
Balin keeps climbing, determined to see what is in the roof, and tries to use his 'move stealthily' advantage roll - and fails utterly...as Lady Morgana says 'stop that young fellow' ...then follows it up with an acid bolt which almost kills him (he is one round from death at one stage until saved by Dagmara)... as her face melts away into the guise of the Weald Hag that she truly is...AAAAAAAND FIGHT!
![]() |
| "Uhhh...where'd everybody go?' |
Lots of stuff happening now, as attacks go in, acid arrows flying everywhere from the hag, and the wily characters move tables to block the approach of the monsters from below. Bernard and Dagmara the sorceress race to the roof, to release the griffin which is slowly being sucked dry of its life essence on a sacrificial altar of doooom. The hag is eventually defeated, after Dagmara puts Jeralt to sleep lest he attack them and support the hag whilst ensorcelled in her charm.
![]() |
| Getting off the dang roof... |
With one round before the monsters break through (d4 timers are superb ideas), they reach the roof...but now they have a problem in terms of getting off the roof three at a time as the monsters try to break through. They manage to move the altar across the roofhatch, with effort, delaying the monsters further, such that the griffin can ferry them from the tower to a safe area in groups...aaaand relaaax... until next week!
![]() |
| The Hag with make-up... |
![]() |
| ...aaaaand without |
(I mean, this band came up during play?)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)
.jpg)

































