Realising the probable error in sending back Margaret with Ian, and having ascertained the true nature of the French witch, the party rush back to Cannich, which is terribly quiet (though they stop for bread and milk and a psychology roll of 100 from McDaid, tells him that nothing can possibly go wrong). Sinead plots to use the milk bottle to house her recently acquired acid...
Rushing then to Ian's farm, all is even quieter, the curtains drawn...and bloody footsteps at the entrance. Sinead and MacLeoid go into to find a charnel house of horror inside - with Ian and his wife having been skinned alive by the witch and her minions, and a bloody note left in Enid's mouth...
| Add blood to taste... |
The witch wants her 'baby-back'! ...and not in a good way, as she clearly seeks a new host for possession of her rotten soul. In addition, she has the Prof.!
They need a plan, a good one...
There is talk of explosive vests, dolls, stealthy approaches (which goes horribly wrong), and finally, fillling the car with the last of Sinead's dynamite, with special extras, in the hope of making a portable door (or mountain) opener.
They discover that the door to McBain's house is left open - invitingly so, clearly in an attempt at parley...though the irony of the witch's methods is not lost on the characters. The wreckage of the green car, and the wreckage of McBain outside his cottage, with every window smashed by the explosion, still smokes as they approach..
Meanwhile McDaid tests his new found magic that night, summoning...a Nightgaunt to do his bidding. Is he able to bind it...or does he risk attack from that which he called from the darkness of the netherworld? Luckily, McDaid has a run of good fortune and orders the thing to proceed through the open door and kill the terrible serpent men that they encountered earlier...a nod of its faceless black head is all they need...a flap of black leathery wings and it is gone, into the night...
There is the sound of otherwordly shrieks inside the cottage and the cavern beyond as morning dawns...the witch and her minions clearly having expected a party of three for dinner, rather than a Nightgaunt...a glittering 'beam weapon' of some nature is seen to be used.
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| Appearing in the dark, and needing to eat more...a Night Gaunt |
Sinead directs the car up the narrow lane, and places the brick on the accelerator at the last moment...rolling an '08' for direction and ease of use...practically stepping from the running board in the nick of time, as the car smashes into the cottage, and goes up...bringing a large part of the mountain down around the cottage...and more importantly, opening up the cavern behind.
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| NO AI! This is NOT what I asked for... |
Seeing the opened front of the cavern amongst the smoke...with the Nightgaunt 'troubling' three snake people, and the witch standing by a large black coffin...MacLeòid opens up with the Lewis gun, as McDaid moves toward the witch hoping that the Professor...is inside the coffin...even as she moves to use a sacrificial dagger upon him, and possess his very soul (only as an interim measure you understand).
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| *sighs* you told me you wuz smart AI! |
The Nightgaunt performs well, though is badly injured. Sinead evades a snake-man, and McDade wounds the French Witch...though has a tingling feeling that tells him not to kill her...a strange French voice inside his head...his friend...?
McEloid ends the discussion with some Lewis gun fire...McDade shakes his head and recovers, emptying the shotgun.
Meanwhile, Sinead picks up a beam weapon, and gives it to McDade taking whatever he found upon the witch ... ...the beam weapon makes sure that the French witch won't be re-possessing any time soon. They grab the Professor's limp body from the coffin, ensuring he is still alive, having no time to search for his belongings (including his rare book).
Snake people now start to emerge from the deeper cavern and the party skedaddle, leaving the Nightgaunt to do whatever it can...on the way out they pick up the remnants of the cottage's steel safe.
In safety, well outside the perimeter, they use the acid to open the safe...and find the members of the coven listed, as well as, another part of the disc, realising that is is in fact a map, of an island which does not exist.
| Either an island which could not possibly exist...or a pizza |
Returning to Cannich and being somewhat heavy handed with Fergus at the Inn, now known to be a member of the coven, he is saved by Margaret's appearance, and she tells all - that the French Witch had been sent by the Order in America, and that the disk was important to them...and that Henry must have hidden the third piece at the dig site.
They resolve to go to the dig site, ...with Fergus in the boot (trunk)...so that they can deal with him later.
































