Wednesday, 8 July 2026

Call of Cthulhu, Episode #21: 'Arrival at Black Knob - It makes a buzzing sound, and not in a good way...'

 Reuniting with Sinead back at the station in New York, the characters check they are not being followed. Sinead however, swears she sees something...or someone..tall. loathsome...who quickly disappears.

 

'Ok I would recommend that you read NONE of these!'

Consulting the books they have gathered, the party learn spells and benefits..risking sanity, but gaining forbidden knowledge. They now know for instance:

  1. Septimus Crane and the Order of Silvery Twilight have the means and intention to open a gate to another realm and summon a bloody dangerous elder being; perhaps Great Cthulhu.
  2. They probably won't be changing their minds anytime soon.
  3. the characters are simply in the way...

They do everything to ensure that they aren't being followed...though Sinead has an experience on the LA Train sleeper carriage, with something horrific outside her room...later, the part find a strange symbol carved into her stateroom door. She wonders idly if one of the items that 'randomly appears to have fallen into her hands' may be to blame...acting as a beacon to those of malign intent.

I mean it looks perfectly safe?

 She sees the shadowy figure again at the halfway house station at Black Knob in midwest USA, where the Russian count has invited the party to visit him at his hilltop mansion. Consulting with the characters (with McDade rolling 01 for his Cthulhu Mythos), and their new found knowledge...they realise that this may be 'the worm who walks', a manifestation of dread Nyarlathotep himself. The others begin to stay a few tentative steps away from Sinead.

I bet he drinks Carling Black Label.

At Black Knob she starts to create some 'jewellery' with the local metalworker/farm machinist for ummm 'protection?' as the others settle in to get drunk with the local townsfolk, finding out that the Russian Count is not the only new person in town.

Seems perfectly safe...what could go wrong?

 

Black Knob station, before the characters start their normal antics...

 Arriving three months ago, Adam Smythe ingratiated himself with the locals, had a relationship with Margaret Brown the local librarian, drove her mad...and yet seems to be well liked at the same time? Oh, and he also ordered nine large stone blocks for no particular reason at all.

'This is how we sort out paranormal mysteries in Scotland laddie!'

Rolling a '01' (again with the 01s!!!) the Prof manages to find out that not only was the now crazy Margaret in love with 'Good Adam', but 'Bad Adam' seems to be aligned with some entities which go ...'bzzzz and not in a good way'. ...and that the local Sherrif is under some sort of 'glamour' spell that makes him leave Smythe alone.

I hate it when that happens...

 

It's solid slug time !
The party arms up with solid slug for the shotguns - there's vile Sorcerors and foul alien Mi-Go in them thar hills.

 

No comments:

Post a Comment